A-EtY | Supporter Build 8
MDT: Make it or Die Trying » Devlog
This is a montly Supporter only build, available on https://boosty.to/solidplasm
Start of a proper HUD with a Crosshair, detailed Health Display & more!
Changelog:
New Weapon:
- Rsh-12. Community weapon from October's contest. Currently only obtainable through the debug menu.
- sigmaslayer. A cool axe from my belowed.
New Cosmetics:
- M50 Joint Service General Purpose Mask. Currently only obtainable through the debug menu.
- Altyn Helmet. Currently only obtainable through the debug menu.
Mechanics:
- A-EtY See. This is the start of a proper HUD called A-EtY (Anti-Everything You), currently enabled by default (if not - delete your save), but will be a 3 part upgrade in a future level. This module is supposed to show the player more innfo about the items around them:
- Crosshair. A fully customizable crosshair, with different shapes, dynamic gap and a barrel direction dot, again, most of the options can be changed in the Settings Menu
- Hints. Outline & frame for pickups, dropped weapons, supplu crates, explodinng props & armor stand. Also shows some aditionnal info for some items (like bullets to pickup for a dropped weapon)
- Hit Sounds & Hit Markers. Shown and played for 4 different hit types (hit, critical, kill, armor). All can be customized, you can even add custom hitsounds!
- Grenade Throw Trajectory. Displays a precise grenade throw trajectory (only for your grenades).
- A-EtY Feel. This module is gonna display what the player feels, stuff like Health, Armor & Weapon Inventory. This is what has been currently done:
- Health Bar. Shows you the exact health number, a health bar, how much damages you received and how much can be healed by your stimulator
- Armor Health Bar. Same as health but for your helmet and vest.
- Stimulator Bar. Shows you a charge bar for your stimulator and a use count
- Movement Charges. Looks like the exact thing on your character's body, but on top of the healthbar instead.
- Armor Stands now carry Armor Health info
- Grenades bounce in the opposite normal direction if hit with a melee and colliding with a wall.
Bugs & Tweaks:
- Fixed armor not dropping from enemies on death.
- Fixed Melee Weapons not rotating fast enough on the first attack.
- Fixed Weapon recoil recover time not being calculated properly.
- Fixed Props without collision still casting AO
- Fixed AO producing a "rainbow" effect with too many occluders stacked
- Fixed Melee Throw zoom staying if dropped weapon and became unarmed
- Made kicking and parrying grenades track attacker as the player
Get MDT: Make it or Die Trying
MDT: Make it or Die Trying
/romantic/violence
| Status | In development |
| Author | solidp_ |
| Genre | Action, Shooter |
| Tags | 2D, Atmospheric, Gore, Post-apocalyptic, War |
More posts
- Devlog #4 | August Public Build78 days ago
- Melee | Supporter Build 7Jul 15, 2025
- Augment | Supporter Build 5Jun 14, 2025
- Volatile | Supporter Build 4May 14, 2025
- Devlog #3 | April Public BuildApr 15, 2025
- Surface? | Supporter Build 3Mar 14, 2025
- Guard Up | Supporter Build 2Feb 14, 2025
- Throwing, Slashing, Bleeding | Supporter Build 1Jan 14, 2025
- Devlog #2 | December Public BuildDec 12, 2024
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