Throwing, Slashing, Bleeding | Supporter Build 1
MDT: Make it or Die Trying » Devlog
This is a bi-weekly Supporter only build, available on https://boosty.to/solidplasm
Changelog:
Weapons:
- RFB-II. A fast attacking knife with relatively low damage, that is able to apply either bleeding or heavy bleeding, depending on the attack type.
Mechanics
- Small secret movement mechanic that will allow you to go up to 200% faster ( ͡° ͜ʖ ͡°)
- Throwing Melee Weapons. Hold G after equipping the Weapon, and release it to throw. Thrown Melee Weapons use the attack damage of the primary attack. If it bounces off an enemy and hits another one, the damage is increased by 10% of the initial value. Will stop hitting enemies if collides with anything else
- Enemy Stunning. Enemies can only be stunned by receiving damage from a melee weapon, thrown or not. The stun chance depends on how high the damage is and can also stack, eventually fading away back to 0. Stunned enemies cannot do anything for some time (besides climbing ladders, forgot to disable that). Attacking enemies that don't see you has a 100% chance of stunning them
- Bleeding & Status Effects. Status Effects can be applied only by Melee Weapons, for now. They can stack, but only on the Enemies, the Player can only have one of every type. Currently there are two Effects: Bleeding and Heavy Bleeding, where the heavy one lasts twice as long and deals more damage per tick. Crowbar and RFB-II are the only two weapons that have a chance of applying a status effect. You can notice it happening when a special sound effect plays accompanied by a big blood particle effect. Also has special on-screen effects for when an effect has been applied to the player. Using the default medkit removes all Status Effects
- In-Game Password protection. The password protection is now inside of the game itself. Didn't think about anti-viruses not being able to scan the contents of an encrypted archive
- Weapon Spawner Menu. The menu can be found by pressing the ~ key while in a level. There you can find all the weapons that are currently in the game, sorted by types. Giving yourself a Weapon will replace the one you are currently holding. This window can be dragged around, same for the Player Customization Menu
Visuals:
- Changed the jump and fall animations. The player now slowly tilts in the opposite direction while in the air
- Changed enemy's hit impact animation to have more impact
Balance:
- Flesh Raiders should be more aggressive now
- Added a parameter to Melee Weapons that will determine if an enemy should stop when attacking. For example they will stop when attacking with a Metal Pipe, but won't when using a Knife
Bugs & Tweaks:
- Janky ass solution to the issue of enemy ragdolls sometimes flying really far away off the map. The ragdoll will be deleted if that occurs, no idea how to prevent it from happening in the first place
- Enabled back flesh raiders' death sound. Forgot to do that after AI rework
- Blocking should work properly now, no attacks going through after the first blocked hit
- You can now reload Weapons when they are inside of a wall
- You are now able to immediately attack, after a successful parry, no need to wait for the return animation to end.
Engine & Editor (for 0.5 people that are going to unpack the game):
One small step for a build, one giant leap for modding in the future
- Applying and removing awake animations is now visible in editor
- Some items (weapons, attachments, etc.) have been restructured to have all their contents be in corresponding resources folder.
- Made an editor tool that allows for easy creation of new items, for now it's only Weapons. Creates all the necessary scenes and folders for you.
- Another editor tool that generates a pa_weaponslot scene from a mixdown image
Get MDT: Make it or Die Trying
MDT: Make it or Die Trying
A love story with no good ending
Status | In development |
Author | solidp_ |
Genre | Action, Shooter |
Tags | 2D, Atmospheric, Gore, Post-apocalyptic, War |
More posts
- Devlog #2 | December Public Build41 days ago
- Firest Devlog & First Public Build!Jun 19, 2024
- MDT | Pre-Awakening UI Health & AmmoMar 04, 2024
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