Guard Up | Supporter Build 2
MDT: Make it or Die Trying » Devlog
![](https://img.itch.zone/aW1hZ2UvMjU2NTExNy8xOTg2MTQyNS5wbmc=/500x/ZBgyt%2F.png)
This is a montly Supporter only build, available on https://boosty.to/solidplasm
Most of this time i spent on planning c0a1 and drawing new assets, so this build doesn't have that much new content.
Changelog:
Levels:
- c0a1. You can test the beginning part of the second level of the campaign. It introduces you to ceiling turrets, armor, pm9 and much more to come!
Weapons:
- PM-9 EG. Yes, that exact Evil Gun. Even tho it's a meme it fits pretty well to the whole scavenger aesthetic. First ever SMG btw.
Armor:
- Welder Mask.
- Overlapping Sheet Metal Armor.
- Guard Vest & Helmet. Currently can only be equipped via the cosmetics menu
Mechanics
- Huge improvements to ragdolls (thanks to https://filipex2000.itch.io/). He provided me his custom hinge joint which made angular limits possible, no more heads spinning 360 degrees! Besides that, the issue of ragdolls jumping on freeze frames was fixed too. Random occurrences of ragdolls glitching out and flying out of the map, causing massive lag and other problems - was seemingly fixed. I did not apply any direct fixes to that issue tho, i worked on the knockback being applied wrongly and that seems to have fixed this thing.
- Armor System. Armor classes work pretty much the same as in tarkov, but a bit simplified. No crazy ass bullet fragmentation, just armor levels and blunt damage. Armor pieces protect only some areas of the body, similar to how gibing works - it's just a range of degrees. The player has no way of equipping armor right now, except for the cosmetic manager.
- Corpse Cleanup. Can be changed in the settings menu, as well as the decal limits.
Visuals:
- Optimized explosive barrels by removing some particles and the air distortion effect. Turns out the particles lagged the game even if they were not activated.
- Melee weapons now can have blood decals applied to them, clears when the weapon is dropped.
- Doors now have animations.
- New props and tilesets for the lab. You can see most of them at the start of the first level. It is just a fraction of the amount of things i want to draw.
Bugs & Tweaks:
- Fixed missing hands in the awake animations
- Rooms are now hidden until you need to see them
- Grouped most numerous props in to canvas groups
- Tool_RayCaster now holds the logic for processing bullets. Before the code was just duplicated from the Weapon script when needed.
- Added current supporters to the Main Menu
Get MDT: Make it or Die Trying
MDT: Make it or Die Trying
A love story with no good ending
Status | In development |
Author | solidp_ |
Genre | Action, Shooter |
Tags | 2D, Atmospheric, Gore, Post-apocalyptic, War |
More posts
- Throwing, Slashing, Bleeding | Supporter Build 131 days ago
- Devlog #2 | December Public Build65 days ago
- Firest Devlog & First Public Build!Jun 19, 2024
- MDT | Pre-Awakening UI Health & AmmoMar 04, 2024
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