Melee | Supporter Build 7
MDT: Make it or Die Trying » Devlog
This is a montly Supporter only build, available on https://boosty.to/solidplasm
Melee Rework, Community Items, Cool ass AO shader and more!
Changelog:
New Weapon:
- KS-23 M. First community weapon from September's contest. Currently only obtainable through the debug menu.
New Cosmetics:
- #NotHank. One of the first community cosmetics. Currently only obtainable through the debug menu.
- "Aim Here" Baseball Cap Variant. One of the first community cosmetics.
Mechanics:
- Melee Rework:
- Swapped from Area2D to ShapeCast2D for more precision and better control over timings.
- Melee Aim is now locked during the attack, as well as flipping
- Enemies get noticeably knocked back now
- The character get's slowed down during the attack
- The character get's boosted in the attack direction at the peak of the attack animation. This can be used to achieve great heights, especially if combined with the double-jump
- Reworked all current melee weapon animations. Now they feel more powerful and exaggerated.
- Attacks now happen in sequence (before if there were multiple attack animations for an attack type they would be chosen at random).
- Changed attack types to be more consistent. LMB - Light and close attack. RMB - Heavy, slow and usually longer ranged attack.
- Changed visuals of the attack/throw trail
- Fixed the randomization of the attack sound not working
- Melee Enemies now no longer have fear, they will rush an opponent all the time.
- Melee Enemies now have chances to continue their attack, to go in a sequence. For example a lower tier pipe enemy has the chance set to low, so he'll usually only do one attack and then wait, while a higher tier knife-wielding enemy will continue his attacks more often.
- Melee Weapons now have armor penetration parameters for each attack. For example the crowbar has the highest amount of armor pen out of all melee weapons currently.
- Ammo Check System. You can now check how much ammo you have left in the magazine by holding R, Tarkov style.
Visuals:
- Added a Zoom Out effect when the player is wielding a firearm and it can't shoot/is reloading.
- Implemented an Ambient Occlusion shader made by one and only https://filipex2000.itch.io/. It can be disabled in the settings menu.
Audio:
- Added a sidechain effect that dampens Music and Ambiance volume when hitting an enemy or receiving damage.
Engine & Editor (for 0.5 people that are going to unpack the game):
One small step for a build, one giant leap for modding in the future
- Changed how Cosmetic Variants load. Now instead of the original cosmetic containing an array of all the variants, the variants themselves contain a path to the og cosmetic. This will allow people to make their own variants of already existing cosmetics while not conflicting with other variants.
- Cosmetic Item Creator. This tool allows you (well currently only me since modding is yet to come) to make all the folders/resources/scenes/empty images/armor stats/preview the cosmetics in different lighting and backgrounds, without even touching the editor itself! Complex cosmetics like the cigarette do require you to use Godot ofc
Get MDT: Make it or Die Trying
MDT: Make it or Die Trying
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| Status | In development |
| Author | solidp_ |
| Genre | Action, Shooter |
| Tags | 2D, Atmospheric, Gore, Post-apocalyptic, War |
More posts
- A-EtY | Supporter Build 815 days ago
- Devlog #4 | August Public Build92 days ago
- Augment | Supporter Build 5Jun 14, 2025
- Volatile | Supporter Build 4May 14, 2025
- Devlog #3 | April Public BuildApr 15, 2025
- Surface? | Supporter Build 3Mar 14, 2025
- Guard Up | Supporter Build 2Feb 14, 2025
- Throwing, Slashing, Bleeding | Supporter Build 1Jan 14, 2025
- Devlog #2 | December Public BuildDec 12, 2024
Comments
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планируется выход этой игры в стим?
This game will release on steam?
Once i finish chapter 0 it will be released in to Early Access on Steam, yeah